Choreonoid
1.5
src
Base
JoystickCapture.h
Go to the documentation of this file.
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#ifndef CNOID_BASE_JOYSTICK_CAPTURE_H
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#define CNOID_BASE_JOYSTICK_CAPTURE_H
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#include <cnoid/Signal>
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#include "
exportdecl.h
"
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namespace
cnoid
{
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class
JoystickCaptureImpl;
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class
CNOID_EXPORT
JoystickCapture
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{
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public
:
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JoystickCapture
();
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~
JoystickCapture
();
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bool
setDevice(
const
char
* device);
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bool
isReady()
const
;
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void
releaseDevice();
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SignalProxy<void(int id, bool isPressed)>
sigButton();
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SignalProxy<void(int id, double position)>
sigAxis();
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int
numAxes()
const
;
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void
setAxisEnabled(
int
axis,
bool
on);
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int
numButtons()
const
;
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bool
readCurrentState();
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double
getPosition(
int
axis)
const
;
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bool
getButtonState(
int
button)
const
;
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bool
isActive()
const
;
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private
:
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JoystickCaptureImpl* impl;
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};
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}
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#endif
exportdecl.h
cnoid::JoystickCapture
Definition:
JoystickCapture.h:16
cnoid
Defines the minimum processing for performing pasing file for STL.
Definition:
AbstractSceneLoader.h:9
CNOID_EXPORT
#define CNOID_EXPORT
Definition:
Util/exportdecl.h:37
cnoid::SignalProxy
Definition:
Signal.h:380
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