#include <ConnectionSet.h>
◆ ConnectionSet() [1/2]
ConnectionSet::ConnectionSet |
( |
| ) |
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◆ ConnectionSet() [2/2]
◆ ~ConnectionSet()
ConnectionSet::~ConnectionSet |
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Destructor. Note that the connections are not disconnected by the destructor. This design is employed to allow a use of the copy constructor and copy operator.
◆ add() [1/2]
void ConnectionSet::add |
( |
const Connection & |
connection | ) |
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◆ add() [2/2]
◆ block() [1/2]
void ConnectionSet::block |
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◆ block() [2/2]
void ConnectionSet::block |
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int |
index | ) |
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◆ disconnect()
void ConnectionSet::disconnect |
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◆ empty()
bool cnoid::ConnectionSet::empty |
( |
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const |
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inline |
◆ numConnections()
size_t cnoid::ConnectionSet::numConnections |
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const |
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inline |
◆ operator=()
This operator disconnects existing connections.
◆ unblock() [1/2]
void ConnectionSet::unblock |
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| ) |
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◆ unblock() [2/2]
void ConnectionSet::unblock |
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int |
index | ) |
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The documentation for this class was generated from the following files: