#include <ODECollisionDetector.h>
◆ ODECollisionDetector()
ODECollisionDetector::ODECollisionDetector |
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◆ ~ODECollisionDetector()
ODECollisionDetector::~ODECollisionDetector |
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◆ addGeometry()
int ODECollisionDetector::addGeometry |
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SgNodePtr |
geometry | ) |
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◆ clearAllGeometryCaches()
void ODECollisionDetector::clearAllGeometryCaches |
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◆ clearGeometries()
void ODECollisionDetector::clearGeometries |
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◆ clearGeometryCache()
void ODECollisionDetector::clearGeometryCache |
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SgNodePtr |
geometry | ) |
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◆ clone()
◆ detectCollisions()
void ODECollisionDetector::detectCollisions |
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boost::function< void(const CollisionPair &)> |
callback | ) |
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◆ enableGeometryCache()
bool ODECollisionDetector::enableGeometryCache |
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bool |
on | ) |
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◆ makeReady()
bool ODECollisionDetector::makeReady |
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◆ name()
const char * ODECollisionDetector::name |
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const |
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◆ numGeometries()
int ODECollisionDetector::numGeometries |
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const |
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◆ setGeometryStatic()
void ODECollisionDetector::setGeometryStatic |
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int |
geometryId, |
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bool |
isStatic = true |
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) |
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◆ setNonInterfarenceGeometyrPair()
void ODECollisionDetector::setNonInterfarenceGeometyrPair |
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int |
geometryId1, |
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int |
geometryId2 |
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◆ updatePosition()
void ODECollisionDetector::updatePosition |
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int |
geometryId, |
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const Position & |
position |
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) |
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virtual |
The documentation for this class was generated from the following files: