#include <BulletCollisionDetector.h>
◆ BulletCollisionDetector()
BulletCollisionDetector::BulletCollisionDetector |
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◆ ~BulletCollisionDetector()
BulletCollisionDetector::~BulletCollisionDetector |
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◆ addGeometry()
int BulletCollisionDetector::addGeometry |
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SgNodePtr |
geometry | ) |
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virtual |
◆ clearAllGeometryCaches()
void BulletCollisionDetector::clearAllGeometryCaches |
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◆ clearGeometries()
void BulletCollisionDetector::clearGeometries |
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◆ clearGeometryCache()
void BulletCollisionDetector::clearGeometryCache |
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SgNodePtr |
geometry | ) |
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◆ clone()
◆ detectCollisions()
void BulletCollisionDetector::detectCollisions |
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boost::function< void(const CollisionPair &)> |
callback | ) |
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◆ enableGeometryCache()
bool BulletCollisionDetector::enableGeometryCache |
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bool |
on | ) |
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virtual |
◆ makeReady()
bool BulletCollisionDetector::makeReady |
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◆ name()
const char * BulletCollisionDetector::name |
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const |
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◆ numGeometries()
int BulletCollisionDetector::numGeometries |
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const |
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◆ setGeometryStatic()
void BulletCollisionDetector::setGeometryStatic |
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int |
geometryId, |
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bool |
isStatic = true |
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) |
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virtual |
◆ setNonInterfarenceGeometyrPair()
void BulletCollisionDetector::setNonInterfarenceGeometyrPair |
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int |
geometryId1, |
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int |
geometryId2 |
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) |
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◆ updatePosition()
void BulletCollisionDetector::updatePosition |
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int |
geometryId, |
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const Position & |
position |
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) |
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virtual |
The documentation for this class was generated from the following files: