#include <SimulatorItem.h>
◆ SimulationBody()
SimulationBody::SimulationBody |
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Body * |
body | ) |
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◆ ~SimulationBody()
SimulationBody::~SimulationBody |
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virtual |
◆ body()
Body * SimulationBody::body |
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const |
◆ bodyItem()
BodyItem * SimulationBody::bodyItem |
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const |
◆ bufferResults()
void SimulationBody::bufferResults |
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virtual |
Called from the simulation loop thread.
◆ cloneShapesOnce()
void SimulationBody::cloneShapesOnce |
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Call this in the initilization when the shapes are accessed after the initialization
◆ controller()
◆ flushResults()
void SimulationBody::flushResults |
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virtual |
◆ initializeResultBuffers()
void SimulationBody::initializeResultBuffers |
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virtual |
◆ initializeResultItems()
void SimulationBody::initializeResultItems |
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virtual |
◆ isActive()
bool SimulationBody::isActive |
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const |
Called from the simulation loop thread
◆ notifyUnrecordedDeviceStateChange()
void SimulationBody::notifyUnrecordedDeviceStateChange |
( |
Device * |
device | ) |
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◆ numControllers()
int SimulationBody::numControllers |
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const |
◆ resultItemPrefix()
const std::string & SimulationBody::resultItemPrefix |
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const |
◆ setActive()
void SimulationBody::setActive |
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bool |
on | ) |
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◆ SimulatorItemImpl
friend class SimulatorItemImpl |
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friend |
The documentation for this class was generated from the following files: